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 Help with starting a team

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pasniper21
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PostSubject: Help with starting a team   Thu Oct 02, 2008 4:36 pm

I have rounded up 7 other airsofters from my school and founded a team. Our first "meeting" is next Saturday. Since were all 13 there not real serious about it and only half of them have decent guns. I did get them into pairs which i think would work well considering we will have a small team. Any suggestions on what to expect, different tatics, or how to keep them focused?
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slob212
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PostSubject: Re: Help with starting a team   Thu Oct 02, 2008 5:16 pm

Not to make this sound like boot camp or anything,

Get them working together, through differnt scenarios, set up as much game/training time as possible, donīt go passing blame if things should go wrong in a game. Show the players that are out there will low level guns that they can be just as effective as somebody with a high dollar gun when everybody works together.

In your meetings keep them focused,

Where do you want to go with the Team, Just friendly play with the guys, go up against other teams......?

Do you want the team to be larger?

Equipment, what kind ?

Passing on of new information, or just team internal information ?

Make sure that politics donīt become part of your team, nothing will destroy a team faster then when players start to get the feeling that some are working against everybody else.

Set up some kind of Command structure, somebody has to lead the team, give it direction, keep it on the right track.

Assistant
Secratary
Treasurer, if you are going to be collecting dues, lets say for a team Party at the end of the year.

A team can get out of control real fast, be ready for it.
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pasniper21
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PostSubject: Re: Help with starting a team   Thu Oct 02, 2008 8:29 pm

Ok thanks. I think i want to keep it small at least until i get a good system down. There are a few local teams i have sechuled to play. I have broken the pairs into designated roles. Such as a Sniper team, Marskman team, and 2 medic/assualt teams. Is that an ok set-up to start with.
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Alabama_Sniper
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PostSubject: Re: Help with starting a team   Thu Oct 02, 2008 10:32 pm

Ok fist of all , you gotta get fit , luckfully most of the people on our team play football , great work out , unfortunatley I don't but we all lift weights , also great training other than that , thats it .

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Lone Wolf
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PostSubject: Re: Help with starting a team   Fri Oct 03, 2008 8:09 am

Eating right, staying hydrated. Anything you would do for another sport

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TheJim
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PostSubject: Re: Help with starting a team   Fri Oct 03, 2008 5:40 pm

Join a proper airsofting site with your team. Makes more sense that way. You'll have more fun

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socal46
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PostSubject: Re: Help with starting a team   Wed Nov 12, 2008 3:23 pm

im doin something like that 2 im having a team of 8 and were younger this is what i did as far as grouping. i did 2 teams a firing sqaud of 5 consisting of 2 support gunners and 3 riflemen and a recon team with 2 snipers and 1 spotter i think it works great. u should consider it
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Alabama_Sniper
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PostSubject: Re: Help with starting a team   Wed Nov 12, 2008 6:56 pm

I like his grouping .

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killyouno5
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PostSubject: Re: Help with starting a team   Wed Nov 12, 2008 9:08 pm

ya seems nice with our new team we are going to mostly wait and see what they are best at and see what they like and we have already put most of the guys in 3 squads but from there they may be switched around.

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socal46
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PostSubject: Re: Help with starting a team   Thu Nov 13, 2008 5:00 pm

by the way what guns do they have and equipment

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elementfrvr
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PostSubject: Re: Help with starting a team   Sat Dec 06, 2008 5:18 pm

My squads are variable depending on the situation because sometimes we need different things.

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Insane Mercc
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PostSubject: Re: Help with starting a team   Thu Jan 22, 2009 10:28 pm

why 1 spotter and 2 snipers?
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killyouno5
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PostSubject: Re: Help with starting a team   Thu Jan 22, 2009 11:36 pm

Most likly because one sniper works better alone and the spotter is still in training so he may wait untill they train that spotter before getting another.

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Sniper004
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PostSubject: Re: Help with starting a team   Fri Jan 23, 2009 10:52 am

only advice i can give is make sure u have a sloid rank system, with no field leader nothing will get done . you need a clear chain of command.

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connor baker
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PostSubject: Re: Help with starting a team   Sat Apr 11, 2009 12:47 am

no offence to slobb 212 but wouldnt it make more sence to have a sort of council than a lear?
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slob212
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PostSubject: Re: Help with starting a team   Sat Apr 11, 2009 2:54 am

Quote:
no offence to slobb 212 but wouldnt it make more sence to have a sort of council than a lear?


No offence taken, and you are correct, a council is needed, but like every council there is always one Head. The Command Hub, should be adjusted with the size of the Team, the larger the Team the Larger the council and vica versa. It should also be uneven numbered, 3.5.7.....,
this will ensure that all decisions concerning Team Direction, Members will never be settled with a Tie Vote-
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Murder
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PostSubject: Re: Help with starting a team   Sat Jun 27, 2009 11:30 pm

i agree with slob's first post. And i think i might use the team party idea. Get the team motivated for the rest of the next year. Slob what would you suggest dues to be though? i mean i'm the oldest in my team the rest are 13-14 so i need a due that is reasonable. I've tried it and some paid the dues and the rest didn't.
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