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STAT
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PostSubject: Re: minigun   Wed Nov 19, 2008 5:25 pm

lol GRAPESHOT!!!!
but i knew you would like it
just think of the teamwork would be needed spoter and mortar group "left 10 deg" lol
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PostSubject: Re: minigun   Wed Nov 19, 2008 5:28 pm

Laughing Laughing GRAPE SHOT Laughing Laughing
Thats great !!!!

Would definatly be a stationary object on the field, couldnīt picture a Mortar Team dragging a compessor around on the Field, would make for some really interesting Gun Crew Drills !!
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PostSubject: Re: minigun   Wed Nov 19, 2008 5:36 pm

just think a paintball tank you can take 2 of them
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PostSubject: Re: minigun   Wed Nov 19, 2008 5:41 pm

Crew of Three, 2 Bottles a Piece, could make thinks most difficult for the opposing players, get a complete team trained up on calling for fire, really use it in an indirect fire mode, that would be so sweet.

Stat, here is Slob,
Fire Mission, Over
Stat, Adjust Fire, out
Grid, Charlie Mike 44231588
Troops in the open
Slob Here is Stat,
Grid Charlie Mike 44231588
Troops in the Open,
Shot, Over
Shot, Out
Stat here is Slob
Splash, Over
Splash, Out
Adjust Fire, right 20, drop 10
Fire for Effect, Over
Adjusting Fire Right 20, Drop 10
Firing for Effect, Out

Referrees would be busy doing BDA !!!!


Last edited by slob212 on Wed Nov 19, 2008 5:52 pm; edited 1 time in total
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PostSubject: Re: minigun   Wed Nov 19, 2008 5:50 pm

create grid of the AO direct the fire to the grid and ajust, that crew of 3 would need security and fall back pits using comms tolk to command and spotter/sniper team realtime intel
night ops the balls can be the ones with the red light in it
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PostSubject: Re: minigun   Wed Nov 19, 2008 6:07 pm

Our spud launcher shoots grape shot...its fun
now that turret dude on the vehicle is not a easy target because your going to have the vehicle moving with him focusing mainly on shooting you. However some vehicles, like the one in my design (see earlier threads) puts the gunner inside of the vehicle with a remote controlled turret.

Now imagine that with a 200 hp generator w/ DC transformer and a 200 lb ammo dump.

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PostSubject: Re: minigun   Wed Nov 19, 2008 6:15 pm

LOL 120#Co2 TANK LOL LOTS OF POWER oops caps again sorry im at work and i need caps on for the program i use, i machine gunner on a humvee life est @ 30sec lol thats when you get him held up while hes firing and holding call in arty mortar time Smile
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PostSubject: Re: minigun   Wed Nov 19, 2008 7:10 pm

Our engineer carries a small mortar , made of pvc pipe , on his back sometimes .

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PostSubject: Re: minigun   Wed Nov 19, 2008 7:24 pm

how does it fire? can you range it? what do you pack it with?
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PostSubject: Re: minigun   Wed Nov 19, 2008 7:55 pm

Well I am not an Engineer , so I can't give you anything precise , such as , measurements and such , but it fires but taping up an empty roll of toliet paper filled with bbs , and set on top of a rather large explosive , again can't be precise on what kind , but you aim it by titlting it on a board , then setting the other end on another board , it is rather hard to describe online , so I will get a picture up here soon .

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PostSubject: Re: minigun   Wed Nov 19, 2008 7:58 pm

lol rgr when i build my mortar i will post pics ordering the plans now
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PostSubject: Re: minigun   Thu Nov 27, 2008 3:53 pm

slob212 wrote:


not to steal from another Thread, but aCheater could be delt with most directly with this thing !!!!


Right on Slob! I would say a Minigun, like everybody else says, is useless. But Slob, you mentioned an Airsoft RPG. Is that the one $1,200 one on RedWolf? how does that thing work??

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PostSubject: Re: minigun   Thu Nov 27, 2008 6:43 pm

I think for people to use mini guns practicaly the airsoft field should buy it just for their use as a mounted weapon in several areas instead of making people buy their own.

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PostSubject: Re: minigun   Sat Nov 29, 2008 2:30 am

Hey D-T,

The RPG uses the 40mm grenade to launch the warhead, the best ones that I have seen use a NERF ( Foam Rubber ) warhead, flat and stable flight. These things need alot of practice to be used effectivly on the Field. I have to admit, the expression on the drivers face when you jump up with one of these things is almost worth the Price, almost.

@djstasevich,

It is a good idea that Fields buy them because of the extreme cost, but since most of the M134īs on the market are shooting in the 4 Joule ( some alot stronger, 7 Joules ) range, I highly doubt that the Fields that do have them would allow them to be used or rented buy the General Public, all you would need is to have some jerk behind the trigger, and you are going to have somebody in the Hospital.
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PostSubject: Re: minigun   Sat Nov 29, 2008 2:42 am

How much is 7 joulse in fps ? if you tell me about what 1 joule is i will be able to do the math lol.

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PostSubject: Re: minigun   Sat Nov 29, 2008 1:40 pm

Joules is actually an energy measurement. FPS is a velocity measurement.

But for the sake of not going into a page of science during a break from school, heres the simple conversion.

7 Joules = 868 FPS. But again Joules is and energy unit, FPS is a velocity unit. So you could also have a 7 joule rifle roughly shooting at 400FPS with .88G BB's. This is why I think we should move to a Joule based measurement fr airsoft then we could just use low impact rounds combined with high FPS to achieve a very high range.

sticks

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PostSubject: Re: minigun   Sat Nov 29, 2008 3:41 pm

Good Explanation Sticks,

Donīt forget that all Joule mesurements are based on 0,20g BBīs unless stated diffrently.

1 Joule is 328 FPS
4 Joule is 454 FPS
7 Joule is roughly 868 FPS

all mesurements .20g BBīs
If you use higher weights then the numbers would be completly different,
Example 0.43g BBīs

1 Joule is 223 FPS
4 Joule is 447 FPS
7 Joule is 591 FPS

This is the reason why most fields measure gun power and energy with .20g BBīs before the start of a Game, imagine how it would go if a player showed up at an event, Chronīs with his/her own BBīs and lieīs about the weight.
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